Copy the contents of the GameData/ folder to KSP’s GameData/ folder.We have yet to see if removing or rearranging the other bodies causes any sort of errors in the science or contracts system. The index the body is located at after the sort becomes the reference body id. This list is then sorted in increasing order of the flight globals index. Once all of the celestial bodies have been spawned, references to them are written into the localBodies list. the celestialBody.bodyName property) can be changed after the spawn of the PSystemĮach celestial body in KSP has a property called “flightGlobalsIndex.” This number does not directly correspond to the reference id, but is related. While it is easy to provide this scenario, as a star to orbit and a single planet satisfies this, any would be universe architect needs to be aware so they don’t get mystery errors. Due to the way Squad defines how launch control and ship recovery work, a planet called Kerbin must exist and must have a reference body id of 1. One caveat exists that prevents absolute control over a planetary system. This yields an incredibly stable and incredibly flexible environment for planetary creation. Kopernicus introduced worlds require zero maintenance by third party code, all support is driven entirely by built in functionality. The mod’s function ends here, and it terminates. The game itself then creates our planetary system as if it were blessed by Squad themselves. It is started before the planetary system is created and rewrites a property called. We strive to provide the least hacky solution by introducing planets into the game in the exact same manner Squad would. Why is this advantageous you might ask? Previous planet adder mods, such as Planet Factory, modified the live planetary system and had to keep multiple hacks actively running to provide these worlds. Kopernicus is a KSP add-on that allows for modification of stock planets and the creation of new planets via modification of the system prefab. We are working on this and all the interstellar bugs actively.ģ.) The multistar solar EC logic is still buggy in some complex systems. It is best to turn off part heating when traveling far far away.Ģ.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. Much thanks to Sarbian for ModuleManager and ModularFlightIntegratorġ.) Some additional fixes to the space center camera, which was occasionally appearing slightly too high up in elevation.ġ.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out).Additional Content by: Democat3457, Gravitasi, aftokino, KCreator, Padishar, Kragrathea, OvenProofMars, zengei, MrHappyFace, Sigma88, Majiir (Compatibilit圜hecker).Formerly maintained by: Thomas P., NathanKell and KillAshley.Actively maintained by: Prestja and R-T-B.Created by: BryceSchroeder and Teknoman117 (aka.